space shooter with everything done in text, java based high speed with some convolutions. blur or somthing.
New ideas coming out of my head including updates.
ive become obsessed with rotoscoped platformers in the veign of another world and flashback (to a lesser extent dark somthing or other - i did complete it and i did enjoy it but i cant remember what its called)
I think i'm going to make a game with rotoscoped vector graphics, i think i will have to design my own format for those. I'd also like to add a load of filters on top of those to produce a nice fuzz effect, perhaps i could make all the people red and yellow and the background blues and greens and use a bunch of mexican hats (gausian filters) to blur everything and make it look like infra red through a wall.
Ive gotr ideas coming out of my head
New ideas:
device with camera and gps that logs a journey and automatically takes pictures so you can download them and view the route.
DATABALL new game on a sphere, i like this one allot. Image matcher usign statistical techniques. New ideas for neural network harnesss. new idea for top down black and white arty gba game.
see logo below think of it as top down floor plan with doors. see shining soul II. think noir. think adventure and dark things.
technical ideas: using ACTUAL bitmap for noting where can and cant go over floor plan (small in size) talk to tom.
Just an idea i had for a logo, escape plan.com

I just drew this thismorning and i liked it so i thought i would put it here to remind me to do somthing about it.
New idea for escapeplan.com, a website that sells escappe plans. Also i think i should begin to sketch more. Plus plus with the art i say.
thom out